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SSB Odisha Lecturer Computer Science Free Mock Test
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SSB Odisha Lecturer Computer Science Syllabus 2026, Exam Pattern
SSB Odisha Lecturer Computer Science Syllabus 2026, Exam Pattern, Exam Date 2026
Detail Information about SSB Odisha has published notification 2026 for the recruitment of Lecturer Computer Science vacancies. Those Candidates who are Interested to the following vacancy and completed all Eligibility Criteria can read the Notification & Apply Online. In this page we provide the Complete Syllabus of this Recruitment with Latest Update Exam Pattern and the Exam Date also.
SSB Odisha Lecturer Computer Science Syllabus 2026
UNIT 1. DISCRETE STRUCTURES AND DIGITAL LOGIC
1. Propositional Logic, Predicate calculus, Sets, Relations, Functions, Inclusion-Exclusion Principle, Equivalence and Partial Orderings, Elementary Counting Techniques.
2. Computability: Models of computation-Finite Automata, Pushdown Automata, Non-determinism and NFA, DPDA and PDAs and Languages accepted by these structures, Grammars, Languages, Non-computability and Examples of non-computable problems.
3. Graph: Definition, walks, paths, trails, connected graphs, regular and bipartite graphs, cycles and circuits. Tree and rooted tree, Spanning trees, Eccentricity of a vertex radius and diameter of a graph, central Graphs, Centers of a tree, Hamiltonian and Eulerian graphs, Planar graphs, Graph Coloring.
4. Groups: Finite fields and Error correcting/ detecting codes.
5. Logic Families: TTL, ECL, and C-MOS gates, Boolean algebra and Minimization of Boolean functions, Flip-flops-types, race condition and comparison, Design of combinational and sequential circuits.
6. Representation of Integers: Octal, Hexadecimal, Decimal, and Binary, 2’s complement and 1’s complement arithmetic, Floating point representation.
7. Arithmetic: Addition and subtraction of signed Numbers, Design of Fast Adders, Multiplication of positive Numbers, Signed-operand multiplication , Fast multiplication, Integer Division, Floating-point Numbers, (IEEE754 s…) and operations.
UNIT 2. PROGRAMMING IN C AND C++
1. Programming in C: Elements of C-Tokens, identifiers, data types in C, Control structures in C, Sequence, selection and iterations, Structured data types in C-arrays, structure, union, string and pointers.
2. Object Oriented Programming Concepts: Class, object, instantiation, Inheritance. Polymorphism and Overloading.
3. C++ Programming: Elements of C++ -Tokens, identifiers, Variables and constants, Data types, Operators, Control statements, Functions parameter passing, Class and objects, Constructors and destructors, Overloading, Inheritance, Template, Exception handling.
UNIT 3. DATA STRUCTURES AND ALGORITHMS
1. Data, Information, Definition of data structure, Arrays, stacks, queues, linked lists, trees, graphs, priority queues and heaps.
2. File Structures: Fields, records and files, Sequential, direct, index-sequential and relative files, Hashing, inverted lists and multi-lists, B trees and B+ trees.
UNIT 4. ARCHITECTURE AND OPERATING SYSTEMS
1. Main functions of operating systems, Multiprogramming, Multiprocessing, and Multitasking.
2. Memory Management: Virtual Memory, Paging, Fragmentation.
3. Concurrent Processing: Mutual exclusion, Critical regions, lock and unlock.
4. Scheduling: CPU scheduling, I/O scheduling, Resource scheduling, Deadlock and scheduling algorithms, Banker’s algorithm for deadlock handling.
5. The Unix System: File system, process management, bourne shell, shell variables, command line programming.
6. Filters and Commands: Pr, head, tail, cut, paste, sort, uniq, tr, join, etc., grep, egrep, fgrep, etc., sed, awk, etc.
7. System Calls (like): Create, open, close, read, write, iseek, link, unlink, stat, fstat, unmask, chmod, exec, fork, wait, system.
UNIT 5. COMPUTER NETWORKS AND DATABASES
1. Network fundamentals: Local Area Networks (LAN), Metropolitan Area Networks (MAN), Wide Area Networks (WAN), Wireless Networks. Reference Models: The OSI model, TCP/IP model.
2. Data link control: Channel capacity, Transmission media -twisted pair, coaxial cables, fibertransmission –radio, microwave, infrared and millimeter waves, Light wave transmission, Telephones –local loop, trunks, multiplexing, switching, narrowband ISDN, broadband ISDN, ATM, High speed LANS, Cellular Radio, Communication satellites -geosynchronous and loworbit, Switch/Hub, Bridge, Error detection and correction, Flow control.
3. Internetworking: Router, Gateways, Concatenated virtual circuits, Tunneling, Fragmentation, Firewalls. Routing: Virtual circuits and datagrams, Routing algorithms, Congestion control and avoidance, TCP Congestion management policy.
4. Cryptography and Protocols of network applications: Public key, secret key, Domain Name System (DNS) -Electronic Mail and World Wide Web (WWW), The DNS, Resource Records, Name servers, E-mail-architecture and Servers, Web server, HTTP.
5. ER diagrams and their transformation to relational design, normalization –1NF, 2NF, 3NF, BCNF, 4NF. Limitations of 4NF and BCNF.
6. SQL: Data Definition Language (DDL), Data Manipulation Language (DML), Data Control Language (DCL) commands, Database objects like –Views, indexes, sequences, synonyms, data dictionary.
UNIT 6. SYSTEM SOFTWARE AND COMPILERS
1. Assembly language fundamentals (8085 based assembly language programming). Assemblers –2- pass and single-pass, Macros and macro processors.
2. Loading, linking, relocation, program relocatability, Linkage editing.
3. Text editors, Programming Environments, Debuggers and program generators.
4. Compilation and Interpretation, Bootstrap compilers, Phases of compilation process, Lexical analysis, Lex package on UNIX SYSTEM.
5. Context free grammars, Parsing and parse trees, Presentation of parse (derivation) trees as rightmost and leftmost derivation, bottom-up parsers –shift-reduce, operator precedence, and LR, YACC package on UNIX system.
6. Top-down parsers –left recursion and its removal, Recursive descent parser, Predictive parser, Intermediate codes –Quadruples, Triples, Intermediate code generation, Code generation, Code optimization.
1. Propositional Logic, Predicate calculus, Sets, Relations, Functions, Inclusion-Exclusion Principle, Equivalence and Partial Orderings, Elementary Counting Techniques.
2. Computability: Models of computation-Finite Automata, Pushdown Automata, Non-determinism and NFA, DPDA and PDAs and Languages accepted by these structures, Grammars, Languages, Non-computability and Examples of non-computable problems.
3. Graph: Definition, walks, paths, trails, connected graphs, regular and bipartite graphs, cycles and circuits. Tree and rooted tree, Spanning trees, Eccentricity of a vertex radius and diameter of a graph, central Graphs, Centers of a tree, Hamiltonian and Eulerian graphs, Planar graphs, Graph Coloring.
4. Groups: Finite fields and Error correcting/ detecting codes.
5. Logic Families: TTL, ECL, and C-MOS gates, Boolean algebra and Minimization of Boolean functions, Flip-flops-types, race condition and comparison, Design of combinational and sequential circuits.
6. Representation of Integers: Octal, Hexadecimal, Decimal, and Binary, 2’s complement and 1’s complement arithmetic, Floating point representation.
7. Arithmetic: Addition and subtraction of signed Numbers, Design of Fast Adders, Multiplication of positive Numbers, Signed-operand multiplication , Fast multiplication, Integer Division, Floating-point Numbers, (IEEE754 s…) and operations.
UNIT 2. PROGRAMMING IN C AND C++
1. Programming in C: Elements of C-Tokens, identifiers, data types in C, Control structures in C, Sequence, selection and iterations, Structured data types in C-arrays, structure, union, string and pointers.
2. Object Oriented Programming Concepts: Class, object, instantiation, Inheritance. Polymorphism and Overloading.
3. C++ Programming: Elements of C++ -Tokens, identifiers, Variables and constants, Data types, Operators, Control statements, Functions parameter passing, Class and objects, Constructors and destructors, Overloading, Inheritance, Template, Exception handling.
UNIT 3. DATA STRUCTURES AND ALGORITHMS
1. Data, Information, Definition of data structure, Arrays, stacks, queues, linked lists, trees, graphs, priority queues and heaps.
2. File Structures: Fields, records and files, Sequential, direct, index-sequential and relative files, Hashing, inverted lists and multi-lists, B trees and B+ trees.
UNIT 4. ARCHITECTURE AND OPERATING SYSTEMS
1. Main functions of operating systems, Multiprogramming, Multiprocessing, and Multitasking.
2. Memory Management: Virtual Memory, Paging, Fragmentation.
3. Concurrent Processing: Mutual exclusion, Critical regions, lock and unlock.
4. Scheduling: CPU scheduling, I/O scheduling, Resource scheduling, Deadlock and scheduling algorithms, Banker’s algorithm for deadlock handling.
5. The Unix System: File system, process management, bourne shell, shell variables, command line programming.
6. Filters and Commands: Pr, head, tail, cut, paste, sort, uniq, tr, join, etc., grep, egrep, fgrep, etc., sed, awk, etc.
7. System Calls (like): Create, open, close, read, write, iseek, link, unlink, stat, fstat, unmask, chmod, exec, fork, wait, system.
UNIT 5. COMPUTER NETWORKS AND DATABASES
1. Network fundamentals: Local Area Networks (LAN), Metropolitan Area Networks (MAN), Wide Area Networks (WAN), Wireless Networks. Reference Models: The OSI model, TCP/IP model.
2. Data link control: Channel capacity, Transmission media -twisted pair, coaxial cables, fibertransmission –radio, microwave, infrared and millimeter waves, Light wave transmission, Telephones –local loop, trunks, multiplexing, switching, narrowband ISDN, broadband ISDN, ATM, High speed LANS, Cellular Radio, Communication satellites -geosynchronous and loworbit, Switch/Hub, Bridge, Error detection and correction, Flow control.
3. Internetworking: Router, Gateways, Concatenated virtual circuits, Tunneling, Fragmentation, Firewalls. Routing: Virtual circuits and datagrams, Routing algorithms, Congestion control and avoidance, TCP Congestion management policy.
4. Cryptography and Protocols of network applications: Public key, secret key, Domain Name System (DNS) -Electronic Mail and World Wide Web (WWW), The DNS, Resource Records, Name servers, E-mail-architecture and Servers, Web server, HTTP.
5. ER diagrams and their transformation to relational design, normalization –1NF, 2NF, 3NF, BCNF, 4NF. Limitations of 4NF and BCNF.
6. SQL: Data Definition Language (DDL), Data Manipulation Language (DML), Data Control Language (DCL) commands, Database objects like –Views, indexes, sequences, synonyms, data dictionary.
UNIT 6. SYSTEM SOFTWARE AND COMPILERS
1. Assembly language fundamentals (8085 based assembly language programming). Assemblers –2- pass and single-pass, Macros and macro processors.
2. Loading, linking, relocation, program relocatability, Linkage editing.
3. Text editors, Programming Environments, Debuggers and program generators.
4. Compilation and Interpretation, Bootstrap compilers, Phases of compilation process, Lexical analysis, Lex package on UNIX SYSTEM.
5. Context free grammars, Parsing and parse trees, Presentation of parse (derivation) trees as rightmost and leftmost derivation, bottom-up parsers –shift-reduce, operator precedence, and LR, YACC package on UNIX system.
6. Top-down parsers –left recursion and its removal, Recursive descent parser, Predictive parser, Intermediate codes –Quadruples, Triples, Intermediate code generation, Code generation, Code optimization.
SSB Odisha Lecturer Computer Science Exam Pattern 2026
Duration : 120 MinutesNegative Marking : 0.5
| S.No. | Subject | No.of Question | Mark |
| 1 | Computer Science | 100 | 150 |
| Total | 100 | 150 |
Exam Date : Update Soon
Starting Date of Application Form : Notified Soon
Last Date of Application Form : Notified Soon
Starting Date of Application Form : Notified Soon
Last Date of Application Form : Notified Soon
SSB Odisha Lecturer Computer Science Exam Free Online Test Series
Crack SSB Odisha Lecturer Computer Science exam 2026 with the help of Online Test Series or Free Mock Test. Every Sample Paper in SSB Odisha Exam has a designated weightage so do not miss out any Paper. Preprare and Practice Mock for SSB Odisha Lecturer Computer Science exam and check your test scores.
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SSB Odisha Lecturer Computer Science Exam - English100 questions • 120 mins • 150 marks
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